A collection of 7 posts

The Game Industry Correction

The average AAA game costs $60, despite inflation. Publishers and game studios have taken to DLC, Season Passes, and microtransactions to offset the costs and make their products last longer once they’

Making Vulnerable Games

Vulnerable games are games that are themselves in front of players. Like seeing a person open up and share themselves with someone they trust, vulnerable games take a chance at trying to connect

Owning Your Criticism

I’m not going to single out anyone or pretend that I have the power to tell people what they can and cannot do. I’m not going to say that a person’

Understanding Creative People

­We see them splashing inspiration on a canvas, and the results look amazing. They bring the imaginary and the abstract into our world, shaping how we look at reality. They speak in arcane

Don't Change, Iterate!

In the game industry, developers love sharing their experiences with others. By sharing their experiences, they allow others to learn from their mistakes while internalizing the lessons they’ve learned. But what

Games as a Medium

Over the past couple of decades, video games have become a popular form of entertainment that millions of people enjoy daily. They allow us to experience wonderful worlds, interesting characters, and overcome obstacles